Tuesday, 25 August 2015

Blueprints: Similarities & Differences

 UE4 Blueprint system enables users to create different mode of Blueprints either a level-based and class blueprint, whereas Grasshopper only has one system to work on.

Both BP and Grasshopper uses components to give an end result.

On BP user interface has minimal features to work with especially to find a component where search bar is the only option, whereas in Grasshopper it broken down into tabs of dropdown menus making much easier to find.

The ability to see the components "fire" in real time is the advancement for UE4 on visual scripting environment.


The input feature brining the interactivity to the game mode making the whole design and visualisation process more realistic and impressive.

Tuesday, 18 August 2015

Phase One: Final Submission

The data to represent is the Age Statistics averaging per year according to 2011 Census Data ranging from 0 - 60 plus.



Final Video

Week 3: Particle Exploration


Particle One: Rising Particle


Lowest Range

Medium Range



Maximum Range

Particle One: Spark Particle


Lowest Range


Medium Range


Maximum Range

Particle One: Fire Particle


Lowest Range


Medium Range


Maximum Range

Week 2: Landscape



Monday, 3 August 2015

UE4: Similarities & Differences


The viewport layout is very similar to Rhino3D and Revit as it allows us to minimise ti 4 separate windows or moving from viewport to another, this allows us to see different views at the same time.

Panning and moving object very similar to Lumion as to it navigate whilst orientating objects.

UE4 Blueprint visual scripting elements is very much similar to Grasshopper

Snapping objects to a floor plane is can be easily done on UE4 by hitting the letter 'N' on the keyboard will place to the floor whereas on Lumion or Sketchup you would have to grab a point then drag to the floor plane.

Real time environment on UE4 is much more effective than Lumion. For example, dust and fire and burning etc. is a big advantage for UE4.

Lighting on UE4 is very effective gives the user ability to control the lights effects through the use if reflectors.

On UE4 it enables users to push and pull objects with the verticals and edges and also subtracting a void space similarity to Sketch up.

I must say UE4 has the advantage over other programs that i have experienced with is the capability to play and experience your creation.

Even tho UE4 have all these cool features that other programs doesn't offer, the undo feature need some improvement as it takes a really long time to regather.